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Laura Wood, Senior E.S.Australia ranks as one of the best countries to live in the world by international comparisons of wealth, education, health and quality of life.
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Toys & Games Market by Retail Channelĥ.1.3 Mounting Obesity Rates among Childrenĥ.1.4 Surging Proliferation of Toy Subscription Servicesĥ.1.5 Escalating Number of Children's Programs & TV Channelsĥ.1.6 Increasing Commercialization of Renowned Movie and Cartoon Charactersĥ.2.5 Rising Popularity of Innovative Toy Packagingĥ.3.1 Accelerating Penetration of Smartphones & Tabletsĥ.3.2 Availability of Counterfeit Productsĥ.3.3 Seasonal Demand & Short Life of Merchandise and CollectiblesĦ.1.2 Market Capitalization Comparison of Key PlayersĦ.1.4 Global Toys & Games Market Share by Key PlayersĦ.2.1 North America Toys & Games Market Share by Key PlayersĦ.3.1 China Toys & Games Market Share by Key Playersįor more information about this report visit
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Toys & Games Market by Product TypeĤ.1.5 The U.S. Toys & Games Market Forecast by ValueĤ.1.4 The U.S. Traditional ToysĢ.3 Growth in Major Companies' Brand Valuesģ.2 Global Toys & Games Market Forecast by Valueģ.3 Global Toys & Games Market by Product Typeģ.3.1 Global Dolls & Action Figures Market by Valueģ.3.2 Global Dolls & Action Figures Market Forecast by Valueģ.3.3 Global Games & Puzzles Market by Valueģ.3.4 Global Games & Puzzles Market Forecast by Valueģ.3.5 Global Infant & Preschool Toys & Games Market by Valueģ.3.6 Global Infant & Preschool Toys & Games Market Forecast by Valueģ.3.7 Global Outdoor & Sports Toys and Games Market by Valueģ.3.8 Global Outdoor & Sports Toys and Games Market Forecast by Valueģ.3.9 Global Building Sets Toys and Games Market by Valueģ.3.10 Global Building Sets Toys and Games Market Forecast by Valueģ.4 Global Toys & Games Market by Age Groupģ.4.1 Global Toys & Games Age Group Market by Valueģ.4.2 Global Toys & Games Age Group Market Forecast by Valueģ.5 Global Toys & Games Market by Retail Channelģ.5.1 Global Toys & Games Retail Channel Market by Valueģ.5.2 Global Toys & Games Retail Channel Market Forecast by ValueĤ.1.1 North America Toys & Games Market by ValueĤ.1.2 North America Toys & Games Market Forecast by ValueĤ.1.3 The U.S. The competitive landscape of the market, along with the company profiles of leading playersġ.4 Technological Toys vs. The fastest growing regional market is North America due to high expendable incomes, growing awareness of the educational and developmental benefits of toys, increasing adult population and their inclination towards the indoor board and card games and significant presence of major players in the region. Whereas, in terms of retail channel, the toys and games market can be categorized into non-store retailing (i.e., internet retailing), specialty retailers, grocery retailers and mixed retailers. On the basis of mode of operation, the global market can be split into 0-8 years, 9-15 years and 15 years & above. According to product type, the market can be bifurcated into dolls & action Tables, games and puzzles, infant & preschool toys, outdoor & sports toys, building sets and others. The global toys and games market has been segmented on the basis of product type, age group and retail channel. A few notable trends may include thriving e-commerce industry, growing use of social media, surging millennial spending, integration of technology and rising popularity of innovative toy packaging.
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However, the growth of the market would be challenged by accelerating penetration of smartphones & tablets, availability of counterfeit products and seasonal demand & short life of merchandise and collectibles.